Department of Visual & Performing Arts
Michigan Technological University
This paper will evaluate an affordable software that allows theatre designers to work in a virtual 3D space, a sound field, instead of worrying about setting volumes on individual loudspeakers. We will evaluate the software in our production of Sarah Ruhl’s Eurydice in a black box theatre with 20-30 loudspeakers above, below and around the audience. Through this production we will evaluate the transparency of actors’ reinforced voices statically positioned in the system as well as static and moving sound effects and ambisonic ambiances played back in Q-Lab.
Affordable Sound Field Panning in Theatre
Publication: USITT Current Practices and Research in Sound
April 16, 2020