Vincent Olivieri
Claire Trevor School of the Arts
University of California, Irvine
olivieri@uci.edu
Richert Wang
College of Engineering & College of Creative Studies
University of California, Santa Barbara
richert@ucsb.edu
ABSTRACT:
This paper describes our experience and observations in creating an experimental interdisciplinary course focusing on sound design and its implementation in computer games. This paper provides a model for others that may want to develop similar courses that focus on interdisciplinary collaboration in this genre. The course was targeted to motivated computer science and sound design / art students, and was not designed as an introduction to computer science. Rather, it was designed as a project course where students can apply topics in sound design by creating a video game within a diverse team, enabling a collaborative learning opportunity. Students applied both creative sound design principles and technical implementation using industry-standard tools such as QLab, Wwise, and Unity.
FULL PAPER:
Sound Design for Video Games: An Interdisciplinary Course for Computer Science and Art Students
Publication: Association for Computing Machinery, 2018 Proceedings
February, 2018
PRESENTATION:
The 49th ACM Technical Symposium on Computer Science EducationNew York, NY, USAFebruary, 2018 The 58th Annual
USITT Conference
Fort Lauderdale, FL, USA
March 15, 2018