Sound Design for Video Games: An Interdisciplinary Course for Computer Science and Art Students

Vincent Olivieri
Claire Trevor School of the Arts
University of California, Irvine

Richert Wang
College of Engineering & College of Creative Studies
University of California, Santa Barbara

This paper describes our experience and observations in creating an experimental interdisciplinary course focusing on sound design and its implementation in computer games. This paper provides a model for others that may want to develop similar courses that focus on interdisciplinary collaboration in this genre. The course was targeted to motivated computer science and sound design / art students, and was not designed as an introduction to computer science. Rather, it was designed as a project course where students can apply topics in sound design by creating a video game within a diverse team, enabling a collaborative learning opportunity. Students applied both creative sound design principles and technical implementation using industry-standard tools such as QLab, Wwise, and Unity.

The 58th Annual USITT Conference
Fort Lauderdale, FL, USA
March 15, 2018